Game Designer (Rust Console Edition)

Double Eleven Logo
Closing Date: 31/08/2022
Contract Permanent
Working Hours Full Time, Part Time
Location Middlesbrough
Salary Negotiable
Company Double Eleven

Job Description

We see ourselves as a new civilisation of people emerging to make the world of gaming better. We’re a different breed of games company – we do things our own way in our own style, not necessarily following what’s been done before.

Our people are at the heart of our evolution and we nurture them to be their best. Without them our vision would fail.

We strive to avoid crunch, overtime is optional and always paid, and we offer flexible working hours to allow you to enjoy a normal family life whilst making great games.

We’ve helped millions to fight their way through fearsome mobs in Minecraft Dungeons, battle each other and the environment in Rust: Console Edition and most recently worked with Bethesda Game Studios to craft new adventures for Vault Dwellers around the world in Fallout 76.

We’re growing rapidly and as a result we’re looking for a mid-level Game Designer to join the Rust: Console Edition team at our studio in Middlesbrough (UK).

In this role, you’ll support Double Eleven’s ongoing development of the Rust: Console live service as new gameplay, narrative and level features are added to grow the experience for the expanding community of players. You will be helping to manage, document and tune features as we transfer them from the PC version of Rust to the console editions, running on PlayStation and Xbox.

You’ll set up camp at our HQ in Middlesbrough, a town that is home to both coast and countryside (and one of the cheapest places to live in England!). We are continuing to assess the covid-19 situation, and our studio is set-up with the necessary covid-19 support measures to keep our team safe. The wellbeing of our team is at the heart of everything we do, and we are keen to ensure that every member of all our team feels safe and supported. 

Strictly no agencies (sorry guys!) and we’re unable to sponsor a visa for this role. We can support UK relocation and have a dedicated People team on standby to assist you and your family with every step to us.


  • Helping to create very successful games
  • Being part of amazing teams working on multiple AAA titles
  • Being trusted to work independently and proactively to the highest standards
  • Working with experienced teams across the industry


  • Working with the Production, QA and Engineering teams to determine the roadmap for Rust: Console Edition’s live service, making sure that aligns with the feedback from our community of players
  • Evaluating features of the PC game, documenting them for console platforms and making sure they are implemented to appropriate quality for the console audience
  • Taking a proactive approach to foresee problems and provide design solutions that are mindful of a project’s scope and timescales.


  • Experience working as a Designer on at least one title that has shipped commercially, on console or PC.
  • Experience of systems and combat design and how to tune them for console players.
  • A high level of general language skills, and the ability to create design documentation, diagrams, spreadsheets or flow charts that communicate your ideas clearly and concisely.
  • A good knowledge of the Rust franchise, how it plays and what makes it great.


  • Some familiarity with task management tools such as JIRA, Hansoft, etc.


All relevant qualifications considered

Apply Now!

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